Basic Actions

Use these actions to read data from a GDE Item.

GDEManager Init: Initializes the GDE Manager with your data file.
GDEGet Bool
GDEGet Color
GDEGet Float
GDEGet Int
GDEGet String
GDEGet Vector2
GDEGet Vector3

Item Name: The item ID you want to read from.
Field Name: The field name you are reading.
Store Result: The playmaker variable to store the value.

Custom Actions

Use these custom actions read data from a Custom GDE Data Type.

GDEGet Custom Bool
GDEGet Custom Color
GDEGet Custom Float
GDEGet Custom Int
GDEGet Custom String
GDEGet Custom Vector2
GDEGet Custom Vector3


For example, if the Arrok Character data looked like this:

And the LeatherTunic data (That the Arrok Character has set for the “chest” field) looked like this:

Then you would use the GDEGet Custom actions to read the data for Arrok’s Leather Tunic like this:

Item Name: The item ID you want to read from.
Field Name: The field name you are reading.
Custom Field: The field name in the custom type you want to read.
Store Result: The playmaker variable to store the value.