1. You can include your data file in your app’s Resources by making sure the file path is in a /Resources path.
    The default GDE data file path is:

    "Assets/GameDataEditor/Resources/gde_data.txt"

    or you can move it to Unity’s default Resources path:

    "Assets/Resources/gde_data.txt"

  2. Initialize GDE with the file name excluding the file extension:

    GDEDataManager.Init("gde_data");

    If you encrypted your data with GDE, add _enc to the end of your file name and pass "true" for the second parameter.

    GDEDataManager.Init("gde_data_enc", true);